Project Fragments

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What About?

Project Fragments is all about design and photorealism. Most of the images created here are 3D models and sometime touched-up with image editors.

May 18, 2008

Project Renaissance Final

Filed under: Project Fragments — admin @ 8:39 pm

Here’s my final revision of my fantasy Blood of the Renaissance postwork franchise. I probably had nothing better to do and decided to create a DVD keep case print. Check it out. Too bad, it’s just a poster and nope, I don’t have plans for a big screen.


May 11, 2008

Blood of the Renaissance

Filed under: Project Fragments — admin @ 5:44 pm

This is a movie poster I did for my school’s art class, which I’d like to showcase it here.

I had hardly done character modelling before and probably nowhere good at it, but I decide to give it a go. Seeking for perfection, I decide to focus on the clothing details to cover-up the fact that I do suck in drawing the face for the dude in armor. Cloaks, hoods, an arsenal of black armory and self-shadows sure gave a menace to my character. Originally I went for a cool assassin in fine suit and balaclava, just the like one from TF2, but soon ran out of ideas for a toon appeal.

My usual lighting (HDRI, AO, 2 area plus my signature, bloom) are setup for a realistic render. Nothing noteworthy here. Believe it or not, materials for the character are mostly shaders, where I tested out different lines, colors and noise.

Next I went on to create a landscape for my guy to stand in. I would have been penalised to create an epic 3D medieval background because the project requires the use of 2D graphics. Unfortunately I can’t do matte painting but surely my computer can. A quick afterlife slap to my photograph and it’s a painting! I edited the background according to my 3D lighting setup and there you go, a realistic postcard. I redid everything in high resolution and plagurised some names for the final poster. 


April 3, 2008

Atmospheric Disturbance Manifested

Filed under: Project Fragments — admin @ 11:31 am

EDIT: Here’s my latest Iteration.

Had the umbrella and some clouds on the left colored manually for an afternoon lighting instead.

 

 

It probably seems that this is another sci-fiction realism 3D render from what the title says, but I can’t think of something more descriptive or radically advance words to accommodate my artwork. Oh, just check it out.

It’s a 3D remake of Erwin Madrid’s illustration Umbrella on Balcony. You can check out the original in his website under personal along with some other great artworks. http://www.erwinmadrid.com/ Sorry I took his character but it looks quite empty without an occupied chair, all credits for your amazing art. I also dropped the church background because I was lazy to model it.

I tried something quite different this time; Rather than applying textures in my models, I created a ‘colormap’ which I used along with the original photo-realistic render of the scene to paint the walls. Some color interpolation did the trick and it turns out to work very well, and I wasn’t even expecting it to look cartoon. Then, some tweaks here and there and finally a bloom filter to give it a movie look.

Looking at the big picture, the original still look the best, of course, he’s a professional. The style is unique, very good lighting falloffs and offsets, and most importantly the umbrella scales and works for a sunny day.


January 24, 2008

Elephant Render

Filed under: Project Fragments — admin @ 11:36 am

A fancy elephant model I did which is used to showcase my lighting technology. Looking a little too bright with bloom and radiosity.

elephant_render.jpg


March 19, 2007

Stairs

Filed under: Project Fragments — admin @ 9:21 am

stairs_92

A wallpaper I made for myself and it blends in with Windows Vista. Great looking stairs rendering using area shadows and radiosity.


February 16, 2007

My Trial Modelling Projects

Filed under: Project Fragments — admin @ 1:52 am

WinterView Of PastTable with Toon ShaderLight PhotonsAircraft and CloudsThe IslandThe CubeAccessories

Some of my past learning scenes on the Cinema 4D 9 platform. Some of them are a replica of featured projects using advanced rendering techniques.


February 15, 2007

Paint Shader

Filed under: Project Fragments — admin @ 12:07 pm

Paint Shader

Great looking paint shader for my modelling projects and the previous website.


February 10, 2007

Fantasy Postwork

Filed under: Project Fragments — admin @ 10:54 pm

Fantasy Postwork

One of my favourite modelling projects, fantasy brings you into a world of…fantasy. It’s inspired by Lord of the Rings Helm’s Deep. I had it touched up with some 2D programs as well.


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